

After beating the game, you will spend just as much time thinking about the things you didn't do as you will reflecting upon the things you did. There is only a sense of finality that looms over your every action and, more agonizingly, every mistake take a certain path, make a certain choice, and there is no going back. But there are no do-overs in Heavy Rain, no extra lives, no 1-ups or continues.

Die during a boss fight or fail to reach the end of the mission and you will be resurrected so you can try it again. It's a jarring experience to be sure: As gamers, we're used to being given another chance.

Unlike most video games, which are designed to allow gamers to get it right, Heavy Rain staunchly insists that there is no such thing: much like life, there are only the choices that we make and the consequences that arise from them.
